Occasionally, GMDSI publishes a monograph, either as a document or perhaps a video, on a subject of modelling importance. Though technical in nature, GMDSI monographs are targeted at a broad audience. Their purpose is to cogently challenge ways in which decision-support groundwater modelling is traditionally undertaken using arguments that are based on logic and experience. These arguments are presented in ways that make them easy to read or listen to, whether you are a modeller, or a stakeholder in model-based groundwater management.
This game illustrates ideas presented in an accompanying interactive video. Like the video, it was developed by Ty Ferré of University of Arizona. The game
Interactive Video: A Conceptual Representation of the Phases of Groundwater Model Development and Application for Users at all Levels
Groundwater modelling needs a context to make sense. This context is set by a decision that must be made, by those who must make that
What should decision-support groundwater modelling seek to accomplish? Should it try to build a digital replica of what happens underground? Obviously not, because this is